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Amarr knight
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Posted - 2005.05.17 08:35:00 -
[1]
I fly both amarr and minmatar ships. Have similer skills ( bs 4, large turret 4). Now i want to train for t2 guns.
With all the recent changes i am kind of confused. T2 Specialization is long term commitment so i want to make the right decision. Which one should i go for, laser or projectiles. Inputs are appriciated.
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Amarr knight
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Posted - 2005.05.17 09:47:00 -
[2]
I know both guns have it advantages and disadvantages.
I really like dot of lasers. Geddon's dot is one the best in the game. One thing weakens it (imo) is that its damage type which is limited to em/thermal. Not my favourite choice.
Projectiles on the other hand lets you change damage type. With a little less dot ofcourse.
I fight close range. Not "hugging your ship" close, like 10-20km.
I am not looking for gun that can pwn everything. Looking for something that is good for most senerios.
Ship types kind of matter in this decision....which ship can bring the best out of its guns with its ablitys and bonuses. Like Minmatars speed helps it to stay in guns optimal range.
Or maybe i am just thinking too much.
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Amarr knight
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Posted - 2005.05.17 11:23:00 -
[3]
One thing i hear a lot is that minnie guns are skill heavy. They dont work well unless u have a lot of skill.
Now I know that means more then just the bs skill.
So how does lasers perform when u have heavy skill. Does they still work better then projetiles or projetiles get some boost that lasers dont?
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Amarr knight
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Posted - 2005.05.17 11:45:00 -
[4]
Originally by: Shirei
Personally, I like projectiles more though because the Tempest is a more versatile ship than the Apoc. The Apoc has pretty much two viable set-ups (one with just heat sinks + guns and not too much interesting in mid slots and the other armortanked with crappy damage), whereas a Tempest has much more flexibility in its mid slots thanks to the additional mid slot and more CPU.
I know what you mean. Tempest is versatile...gunboat or missile boat, shield tank or armor tank, short or long range you can play around with tempest a lot. Apoc is very limited in that case.
But when it comes to be practical tempest will never tank like an Apoc (due to its monster cap bonus).
Then again Tempest with 1400s,damage mods with mild shield tank can let hell break lose, Apoc cant do that.
U can see my confusion.
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